![]() To give credit where it's due though, the DAK's mobility did mean that I was able to use the buildings for cover more effectively than I might have with any other faction. Conventionally, I'm that kind of RTS player who prefers to take his time and then nuke the opponent in a single go, so defensive objectives like these are right up my alley. ![]() Either way, this is probably the section that took me the longest to wrap up since durability isn't exactly the DAK's strong suit, and I had to retreat once or twice to repair my vehicles for another push.įinally, all that's left is to hunker down in the now-deserted town and ambush the retreating British forces. You can either do this methodically by picking off squads and tanks one at a time like I did or soften them up with your own artillery before having your tanks move in all at once. Now the third part of Mission Alpha is a little trickier since you'll need to flush out some British forces and tanks from a nearby town. Hey, don't judge me - all's fair in love and war, as they say. It's practically "free real estate", and I will admit I cheesed out some engagements just by parking this vehicle behind two or three tanks and moving them about. Not only is this vehicle able to salvage your destroyed tanks and essentially "revive" them, but it can also repair them on the spot. ![]() The game grants you use of what is arguably the DAK's best utility unit, and it's pretty much a godsend for any vehicle-centric faction. Although their units aren't the most durable of the lot, their immense speed more than makes up for it, and a combination of well-placed tanks and anti-tank grenades from the infantry made short work of the enemy.įollowing that, you're then tasked to take over a number of key strategic points to stabilise your supply lines, while also dealing with a pesky anti-air battery located on a nearby ridge. First, you'll start off by flanking some tanks that are keeping a squad of Axis soldiers pinned down, and the DAK's mobility plays a huge role in this section, as it also functions as a tutorial on hitting the weak spots of an opponent's armoured units. Not only does this change up the strategic possibilities of the game, but it adds extra points to the realism aspect too.Īdmittedly, the mission objectives were somewhat standard fare, though the North African campaign has been noted by the developers to be comparatively more "linear" than the others. path-finding in RTS speak) feels much more fluid than ever before, and I particularly love that the team has also brought in "common practices" from the war like tank-riding. Gameplay-wise, it is excellent to see that all of the tactical elements that made CoH so successful as a franchise have been introduced faithfully in this third instalment, though of course, the experience is noticeably smoother now due to advances in game development technology since CoH2.Ĭontrolling your units and watching them navigate the battlefield (a.k.a. It lasts just over an hour (or at least, that's how fast it took me to complete it) and is broken up into about four or five relatively bite-sized objectives. Zooming into Mission Alpha, which is part of Operation Theseus in January 1942, this section of the campaign will see the player controlling DAK forces looking to entrap an Allied force between Ajdabiya, Msus, and Saunna. The participating DAK faction, which was Axis-based, favoured the use of speedy vehicles to take their opponents by surprise, and this emphasis of theirs has been brilliantly introduced in Mission Alpha.įundamentally, the North African Campaign of CoH3 starts players off in 1942, covering famous engagements and operations like Ajdabiya, Tobruk, Gazala, and the first battle of El Alamein. ![]() Historically, the Italian Mediterranean front of WW2 is characterised by its focus on tank battles and the employment of guerrilla tactics by both Axis and Allied forces in the desert. Fluid, detailed, and yet immensely tactical (as one would expect from CoH), I greatly enjoyed the first part of the brand-new North Africa campaign, which was aptly titled "Mission Alpha". Just over two weeks ago, Relic Entertainment set us up with a special preview opportunity for the new Deutsches Afrikakorps (DAK) faction in Company of Heroes 3, and in short, the game is everything a modern RTS should be and then some. Fortunately, an even better opportunity dropped into our laps. Company of Heroes 3 Preview: A great intro for a enjoyably fluid factionĪs far as Real-Time Strategy (RTS) games go, the Company of Heroes franchise is among the best that the genre has to offer, and with its third instalment scheduled for a November release this year, it's about time we checked in on how development is trucking along.
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